throughout interviews, we learned that:
- parents are incredibly resourceful in creating play in and out of the playground for their children.
- parents universally agree playgrounds are a core part of child development
- parental concerns on playgrounds often lie in their children being physically harmed, bullied, or being out of sight; not on the dangers of contracting COVID-19 as we originally thought
- Parents living in the suburbs find playgrounds being a shared space with adults creepy; parents in cities are familiar with the overlapping use of spaces
We were also given tons of suggestions (often conflicting!) for essential aspects of the playground both for play and social distancing. It was universally agreed upon that trying to force children to be socially distanced is impossible. The only way to separate children is to have repeated play objects spread apart.
We need to design a solution for this situation.
Throughout interviews with parents, we create persona and user journey map for our playground experience:
A playground seems like a simple concept at first glance. Plop a couple slides and swings on some dirt and "Voila!" It's much more involved. Every detail has to be considered.
Then, Some questions we needed to ask ourselves:
- Where would this playground go?
- What ages is it for?
- Is there a theme? What is it?
- What do children actually like about playgrounds?
- Is there a system to orient the playground design around? What is it?
All of these don't even consider measures for social distancing.
We started by brainstorming all the different themes we could focus on for the playground. Of the over 100 ideas we came up with, we began narrowing down to: Nature, Space, LEGOs, Animals, History, Careers, Music, and Time Travel.
Then, we did some sketches aligning the value of "providing interactivity and socialization while upholding social distancing."
We also need to decide the system to orient the playground.
We narrowed down all ideas into 3 systems: Treehouse, Spaceship and Honeycomb, and create storyboards.
In order to finally decide our system, we wrote out pros and cons about each systems.
From here, we decided to use Honeycomb as grid for the system. In this way, we can make the side of the hexagonal grid into 6ft and place different amount of the grid together depends on the size of the field.
From the brainstorming, we decided to do 7 individual recreation facilities and multiple parent resting areas to hold on different hexagonal grid.
A key distinguishing of our playground from others is its flexibility to work during COVID or post-COVID, in a small middle-of-the-city park or a large empty space in the suburbs. To accomplish this flexibility, we’ve designed our playground with modularity in mind. Our playground is a collection of “islands” that can be configured and re-configured as desired on a hexagonal grid. Coupled, is our other key design principle of multiplicity. By making the same experience available in multiple places, kids can share experiences from a safe distance, and not feel the need to crowd into the only space available for an activity there is to do.
We then moved into 3D modeling process. We used Fusion 360 and Blender. Autodesk Fusion 360 is the industry standard for collaborative 3D modeling software and Blender has UV unwrapping which is good for adding materials image to models.
Round 1 - ExpertExpert: Architect, with background in modularity
Feedback Highlights:
- Airflow can be improved in areas in the maze and arrival house. Adding windows can help or potentially adjust the space to afford movement
- Plexiglass poses potential issues with safety if the kids are running around; consider decorating with murals or games to visually indicate a barrier is there
- Crashing mountain island poses COVID and regular safety concerns because of the way kids move on the structure, and the bottom of the climbing wall is not soft
Round 2 - UsersMethod: Primarily remote testing via video conferencing
Tools: Arki (Augmented Reality), Zoom
Originally we were thinking about making 3D prints and bring them to people for user testing. But because of the covid pandemic, it creates difficulties for offline user testing. So we use to create AR for usertesting.
Video walkthrough of our playground using Arki.
Users: 6 total children, ages 3-11.
Feedback Highlights:
- Safety concerns regarding materials used and the scale of structures (Note: scale was a little bit lost in translation through augmented reality)
- Better idea about which islands seem the most fun; suggestions for improving the slides to swirly slides for increasing fun
- The extra space and multiplicity was noticable but did not take away from the fun of the structures
After 3D modeling, we moved into visual and material design. We first created a moodboard which we picked out the colors that will be used on our playground.
For more details about each materials and playground policy, visit Playground materials and safety
Then we added material to models in Blender.
To better showcase our models, we rendered each individual model directly in blender. We added a hdr background and adjusted the light to create shadows on the models.
Video rendering provided to be a challenge, as our complex environment paired with proper light treatments took roughly 2-3 minutes per frame out of a total 3000+ frames. So we settled for very minimal settings, to make sure the entire animation was at least rendered to some degree.
For the filament, we use a Tri color changing with temperature PLA filamentThis serves the purpose of the thermochromic coating of our playground's material. Kids and parents can tell if a place is recently contacted by others and can create safety interaction.
If you like what you see and want to work together, get in touch!
Kat_dy12@outlook.com